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For my final game capstone class, I chose to branch off and create a project with an environment of my choice. This would help hone my skills in the following categories using Photoshop, Blender and Unity:

  1. Concept Art & Texture Maps
  2. 3D Modeling
  3. Animator System
  4. Cloth System & Particle Effects

I chose to set the project in a swampy sort of biome and it would be a witch's camp. I released the assets as a package to the Unity Asset Store.

This project has given me a lot of great experience in working on a solo Unity project as well as create an environment through many different types of assets of my own. I learned how to:

Overall, this was really fun and satisfying experience!

Starting off with the first category, I created rough concept art to give me the best choices for plants, buildings, etc. that would fit. My intention is to nail down an intended style.

https://www.youtube.com/watch?v=zoPss340S6g