For my final game capstone class, I chose to branch off and create a project with an environment of my choice. This would help hone my skills in the following categories using Photoshop, Blender and Unity:
I chose to set the project in a swampy sort of biome and it would be a witch's camp. I released the assets as a package to the Unity Asset Store.
This project has given me a lot of great experience in working on a solo Unity project as well as create an environment through many different types of assets of my own. I learned how to:
Overall, this was really fun and satisfying experience!
Starting off with the first category, I created rough concept art to give me the best choices for plants, buildings, etc. that would fit. My intention is to nail down an intended style.